My Week with Marilyn, 2011
并没有用梦露的死当做噱头,全片仅仅是刻划在演员与少女双重角色中纠结的梦露,而且刻划的非常感人。
赫敏小龙套绝对是本片最大的卖点:
并没有用梦露的死当做噱头,全片仅仅是刻划在演员与少女双重角色中纠结的梦露,而且刻划的非常感人。
赫敏小龙套绝对是本片最大的卖点:
原来一直认为自己没有“最爱”的RPG,现在觉得Dragon Age Origins就是。
但这款游戏并不完美,除了粗糙的画面,更重要的问题是技能设置过于复杂,虽然可以认为说是这游戏“有深度”,但我觉得这些复杂的技能的设置仅仅是为了填满紧张战斗之间的空隙,而不是用来提供乐趣,不打二周目70%左右的技能你都不会用上。
难得去趟电影院,片子马马虎虎啦
Billionaires buy movie studios to get laid. They buy hospitals to get respect.
And the reason you want respect?
To… get laid.
I bet you’d be as comfortable in one of these as you would in your own skin.
Philanthropy is the gateway to power.
Dogs are better than wives. Never a problem communicating.
Do what you want, do what you need. Don’t think about what you should. No time fot you to feel afraid of what’s coming.
You don’t risk jail and your career just to save somebody who doesn’t want to be saved unless you got something, anything, one thing.
The reason normal people got wives and kids and hobbies, whatever.That’s because they don’t got that one thing that hits them that hard and that true.
I got music, you got this.
The thing you think about all the time, the thing that keeps you south of normal. Yeah, makes us great, makes us the best.
All we miss out on is everything else.
It’s not apples and oranges, its right and wrong.
Just because you don’t know what you are doing doesn’t mean the rest of us are silly.
在京东买了个箱子,刚才发现他们这么晚还在出货,太敬业了。
We’ve yet to step into Joel’s boots ourselves, but we can’t wait to try them on for size when The Last of Us is released sometime next year.
That it is so much more than just “Assassin’s Creed with the main guy jumping around in trees” shows that Ubisoft is really pushing the franchise forward and evolving the concept beyond the ideas we’ve seen in the last few iterations starring Ezio.
It’s still unclear how many of these events were scripted and inevitable, and how much flexibility there is to handle the mission as you see fit. Nor do we know how relevant all this personal information might be to a particular mission at hand. But what is certain is that Watch Dogs is one of the most intriguing games of E3 2012.
This complex dance lasts only a mere ten seconds, making it both breathtaking and satisfying.
http://www.youtube.com/watch?v=r3C-7DcDZCI&list=ELV7ebZCn4Rf4&index=34&feature=plpp_video
看了下dishonored的演示,非常像《生化奇兵》,制作人说他们不做多人,这让我更加确认:这是部NB的游戏。
If you can read that story and see any master plan – or any planning at all, for that matter – you’re more insightful than I am. The only thread that runs through it is that I did what I loved, even though most of the time it wasn’t what I was supposed to be doing and seemed counterproductive.
A game coder at Valve.
Ubisoft
Just Dance 4的开场把这场新闻发布会弄得像个嬉皮演唱会似的,感觉UBI对E3 Press Conf的定位和Microsoft和SONY的定位完全不一样,UBI还请了个主持,完全没有其他公司的严肃,看来越小的公司越重视这场发布会。
然后第二款游戏,Far Cry 4,不想SONY上脑残的4人合作,这回是单人,更强调了画面与动作,没什么亮点但看来还投影靠谱的,之后是Blacklist和Avenger的预告片,终于迎来了第一个’大作‘,Will U上的Rayman Legend,质量还是很高,玩法也很多,但触屏玩游戏屏幕都被手指遮住了,这样真的好吗?倒是中间有段触屏玩家当音乐游戏玩,其他玩家当平台跳跃玩的桥段很有创意。
之后是一段抄袭《死亡岛》宣传片创意的僵尸游戏宣传片,还是Will U上的。
终于《刺客信条3》来了,一段帅得掉渣的宣传,然后是新的演示,这代不仅可以开船,还多了大量的野外场景,能爬树、打猎,动作和UI都有很大变化,《刺客信条》的确一部比一部更好了。
之后是一部快节奏的类CS游戏,shootmania,和一些小游戏。然后CEO终于上来了,带来的是UBI这辈子我觉得做得最帅的游戏Watch Dogs,类GTA世界,科幻系,顶级画面,各种玩法,唯一的缺点可能是玩法过多了,毕竟沙箱游戏都有这个毛病。
EA
开场是Dead Space 3的宣传和双人合作试玩,Dead Space并没有继续走孤独的路线,虽然仍旧恐怖并且压抑,但这回主角爱爆粗口,能翻滚,跑得更快,敌人也有会开枪的人类了。制作组的创意仍在,这样的改变也在情理之中。
之后是轻松的橄榄球游戏和非常漂亮的Sim City,更干净的城市、摇来摇去的盖房子动画、数据视图、城市专精,漂亮的Trailer,明年二月一定要玩玩。完了之后还提了下Jason West,然后就是Battlefield 3…不知道Respawn的作何感想,DICE上来是宣传和Elite差不多的Premium,宣传片华丽丽的。
然后是StarWarOldRepublic,之后是MOHWarfighter,就像降质版的战地3单人模式。然后是EA Sports。终于NFS来了,画面UI都非常漂亮,而且和我最喜欢的极品飞车12模式很像,场景自由度更高,最好的极品飞车难道要来了?
Criterion的人刚下台,熟悉的旋律就响起了,压轴的Crysis3来了,依旧世界最强的画面,然后,就没有了,总得来说发布会今年EA的最差…
Microsoft
开场的Halo4对我没什么吸引力,Don说了几句无聊的话下去后,第二款游戏UBI的SC: blacklist太帅了,秉承了《断罪》里丰富的动作,继续增强镜头的运用,是我见过最完美的动作射击游戏了,我开始后悔删了《断罪》了,好想在玩玩。
PS,断罪是UBI Montreal的,这个貌似是UBI Toronto
第三个出场的是EA sports的一些游戏,忽略,然后是为kinect宣传的fable: journey,感觉像是三流游戏的画面。之后是耍帅的gears of war: judgment,Forza;XBOX Live,XBOX SmartGlass:同步所有设备的行为,比如你的电视上在放电影,你的平板和手机就会知道,并同步信息,这个设计挺好的,甚至可以说很创新,问题是对用户门栏多高,他的宣传是说兼容Android和Apple设备的,这个比较神奇的时可以辅助在客厅电视里上网了,因为可以用平板和手机给电视当鼠标。
犀利的SmartGlass完了之后是更犀利的劳拉,和细胞分裂一样,一看就是非常靠谱的游戏,虽然游戏动作有点假,但我相信又萌又帅的劳拉将是PC上有史以来最好的动作冒险游戏。之后3个二流游戏后,我们迎来了2个英语蹩脚的小日本。
他们带来的是《生6》,重回僵尸之后说实话还是有点恐怖的…除了配乐比较无聊外其他貌似都还好,就是和劳拉一样,动作太假了。
之后是3D版的打小鸟,和一些小游戏,终于微软的发布会迎来了尾声,压轴的是每年的标准大作《使命召唤》,不过这回的《黑色行动2》我只觉得垃圾,倒不是故意鄙视大作,《使命召唤》的确需要革新,但我想革新应该不是指这种,《黑色行动2》仅仅只是把设定换成了更口水更没吸引力的未来,然后依旧全是无脑的大爆炸,画面和《人类革命》一样屎黄,这代销量可能不会有前面几代好,即使有,以后的《使命召唤》也可能会卖得更艰难。这代的亮点看起来是和《战地3》一样的开飞机。
微软的发布会的发言全是假大空,老作品依旧犀利,新作全无,微软自己的东西就是那个SmartGlass挺有意思,但估计很少有人能用得到,微软自己的重点仍是XBOX Live和Kinect。这样的微软显得诚意有些不足,且让我再看索尼的发布会。
SONY
相较与微软的发布会,索尼的发布会开场MV劲爆多了,也显得有诚意多了,Tretton一上台也比Don有魅力多了。
开场游戏室Quantic的BEYOND,Ellen Page主演,这游戏必然再次成为一个话题作品。
之后是脑残的Playstation All-Star Battle Royale。然后是卖得很好的《刺客信条3》,还要登陆PSVita,亮点是可以开船,刺客信条一惯的画面和优秀配乐让开船显得很帅,再加上那种控制老战船齐射大炮,还是很有魅力的。然后是Far Cry 3,4人合作,除了体现了游戏AI有多么脑残外没看出什么亮点。之后是WonderBook,PS3的一种面向儿童的图书互动技术,然后是PS Suite,PS Mobile,还和HTC合作了下。
终于奎爷归来了,不过貌似就多了个《时之沙》差不多的时间回溯重造场景的玩法,远没有当年爬奥林匹斯山来得震撼。
最后压轴的是顽皮狗的The Last of US,充满废土风格的场景设计,高得惊人的AI,真实的动作,还有有意思的背包系统,一看便是神作啊。
SONY也比微软有礼貌多了,最后Tretton还上了收了个尾,不像Microsoft的Don最后人都不见了,就是平井没上台秀秀挺可惜的。
P.S. 在tube上看E3结果把我gae的Outgoing Bandwidth, Incoming Bandwidth下满了..不得不新上传了个goagent。
老外对半条命系列的赞誉达到了无以复加的地步,对Valve的敬仰之情就像很多国产土鳖们对暴雪的敬仰一样。
From my childhood I love paper and notebook. I collected newspaper and those torn yellow paper. I think putting a lot of things down and filled them up would make me wise and knowledgeable. Now I still have 12 notebooks with me in my college. One for random notes, one for English words, one for English sentences, one for programming language notes, one for article cuts, one for reading notes, one for my thoughts on articles/music/games/movies, one for hand-draw site design, one for my review on others’ sites, one for my game design, and even one for my random game idea.
I hadn’t touched these notebooks since I got my laptop ( one notebook rules all ). I was thinking all these notebooks had been pulling my leg for 10 years maybe. They are not functioning at all now.
But then I remembered the good old days, when I was learning and satisfied everyday. May be it is me that is not functioning properly now.
Designer survival theory:
You look at your baby, I mean, your design. When you think it’s great, others would think it’s good; when you think it’s decent, others would think it’s so-so; when you think it could pass, others would think it’s poor; when you think there is only a few flaws in it, others would call it trash.
No! There is not a thin line between love and hate. There is, in fact, a Great Wall of China with armed sentries posted every 20 feet between love and hate.
It’s called a myoclonic jerk, it’s very common when you’re falling asleep. Respiration rate falls, and the brain interprets this as the body dying, so it sends a pulse to wake it up.
肌抽跃,看医学剧还真学了点医学..